Version B. Emergent Systems a) Summary
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b) How it connects to what I've learned
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c) What's new
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A.) What the author is saying in this section is that even from the simplest of rules and simplest of structures, complexity can be derived from it. For example the ant, by itself weak, mindless, but in a colony an intelligence emerges. The ant through numbers is able to build, defend and feed itself. This ability to take small and simple and get unpredictable, complex results is an important theory for game designers to understand.
B.) This reinforces the lessons we have learned in class, building onto that which we already know.
C.) The idea of the ant colony and John Conways Game of Life were introduced as examples to demonstrate the emergent theory.
Word Count: 114
#2
A.) The author is saying in this section is that even from the simplest of rules and simplest of structures, complexity can be derived from it. For example the ant, by itself is weak, mindless, but in a colony intelligence emerges. The ant through numbers is able to build, defend and feed itself. This ability to take small and simple and get unpredictable, complex results is an important theory for game designers to understand.
B.) This reinforces the lessons we have learned in class.
C.) The idea of the ant colony and John Conways Game of Life were given as examples of emergent theory.
Word Count: 104#3
A.) The author is saying this section is about how the simplest of rules and structures, can create the complex. For example the ant, by itself is weak, but in a colony intelligence emerges. The ant through numbers can survive. This ability to take small and simple and get unpredictable, complex results is an important theory for game designers to understand.
B.) This reinforces the lessons we have learned in class.
C.) The idea of the ant colony and John Conways Game of Life were given as examples of emergent theory.
Word Count: 91