Bring the Noise
The story takes place in a slightly futuristic very artistic world, basing art and play styles from Okami, Kingdom hearts, and Jet Set Radio . In this world you play a dj who wants to throw the greatest party in the world, but the fun police shut him down and take all the color and music from the world. It is up to you (JD) to bring back color and music in a fight for your right to party. Using stylized (musictized) fight moves, combos, and magic given to you the gods themselves and soon you are find yourself lighting the spark of revolution that would seek to change the fate of the world. Areas taken by the evil regime are without color and would be bleak black and white. As you take back areas the color scheme changes and comes to life in explosions of color. Giving players a visual dynamic of the forces at work. The more you fight, learn and play the more tracks/jams you find which are represent upgraded moves and powers for your character. The Player will also be joined by many allies that are based off elements from the EDM scene, in the fight to party.
Along with his stylized moves the very look of the character can be customized and made unique for the player. not only in appearance but also in his fighting style which can be molded by the upgrade web, The music for the game would bring together the biggest names in electronic music to create a never before heard soundtrack that would show off the wide variety and styles of this music scene. Not to mention each genre of music represents its own style of combat and perks attached to each style. These styles would be like martial arts styles and the player finds more by defeating bosses who are protecting the secrets to this music. Music, style, flair, combine in an adventure about bringing color, love and unity through music is what bring the noise is all about.
Here is an example of the style of music to be used in the game : http://www.youtube.com/watch?v=-3tke5BFbUg
personally remixed by myself.
Example of the cell shade design I would use for the game in level design.
This blend of realism and cartoon like qualities is perfect for the games style and story.
Sporting sunglasses, his wrist watch also doubles as a communicator, his back pack is where he carries his dj equipment. The player would be able to customize the look and outfits as they play unlocking diffrent outfits to make the player feel more connected to the character.



